By Ahmet Kondoz, Tasos Dagiuklas
Хорошая и свежая книга о 3D-интернет Contents 1 creation 2 3D Media illustration and Coding three Merging the genuine and the artificial in Augmented 3D Worlds: a short Survey of functions and demanding situations four Multi-view Acquisition and complex intensity Map Processing innovations five Object-Based Spatial Audio: notion, merits, and demanding situations 6 delivery Protocols for 3D Video 7 Media-Aware Networks in destiny web Media eight P2P Video Streaming applied sciences nine IP-Based Mobility Scheme aiding 3D Video Streaming providers 10 Dynamic QoS help for P2P Communications eleven Assessing the standard of expertise of 3DTV and past: Tackling the Multidimensional Sensation 12 errors Concealment innovations in Multi-view Video functions thirteen 3D robot surgical procedure and coaching at a Distance 14 way forward for 3DTV Broadcasting: The MUSCADE point of view
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Fig. 23 Asymmetric views obtained with low-pass filtering of one view  spatial filtering is not detected by the HVS. , either by averaging the pixels from adjacent fields or dropping and repeating each other frame. The conclusions were drawn upon subjective testing carried out according to the ITU-R Recommendation 500 . Other studies have also shown that mixed-resolution stereo video can achieve an overall perceptual quality and sharpness close to that of the higher quality view . Therefore this is a possible method to reduce the coding rate of 3D video, providing that view asymmetry lies within an acceptable range.
At the receiving side, these streams are demultiplexed and independently decoded to produce the output video and depth signals, which in turn are used to generate the second stereo view. , the primary coded pictures may be associated with other types of data, jointly encoded but not used for display. This is illustrated in Fig. 20b where depth is treated as the auxiliary picture of the color view. 264/AVC encoder is given both P. Assunc¸a˜o et al. 264/AVC Decoder OUTPUT DEPTH b INPUT VIDEO INPUT DEPTH Video: primary coded pic.
His research work led to the “sword of Damocles,” the very first head-mounted display aiming at an immersive experience for the viewer. In the 1980s the display of information projected right into the view field of fighter pilots combined with spatial sound was introduced. But it was only in the early 1990s that the term augmented reality was used for the first time by Caudell and Mizell of Boeing, who developed an AR system to support the aircraft technicians . In the same year (1992) Steven Feiner, Blair MacIntyre, and Doree Seligmann presented KARMA, in the first extended paper on an AR prototype, in the framework of the Graphics Interface Conference and 1 year later in .
3D Future Internet Media by Ahmet Kondoz, Tasos Dagiuklas